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Tom clancys ghost recon phantoms
Tom clancys ghost recon phantoms












tom clancys ghost recon phantoms tom clancys ghost recon phantoms

Aside from a device's primary function, it also granted an operator assistance points should his teammates make use of the device whether by killing an affected enemy, or capture the point. Recon could choose between a cloaking device (similar to thermo-optical camouflage as seen in Ghost in the Shell or Predator franchises) that allowed for temporary invisibility (still detectable via small visual distortions like in the aforementioned movie franchises) as well as seeing enemy operators' laser beams from laser designators if those were equipped or a scanning device that emitted a conical impulse that was able to detect enemies behind walls or other sorts of covers, as well as detecting cloaked enemy Recons, within the device's effective range passive devices for this class consisted of a gunshot detector capable of picking up a non-suppressed weapons fire at a certain distance and marking shooter with a frame corresponding to shooter's silhouette (in height and position) on Recon's HUD, as well as his teammates within the effective range of the device or motion detector, likewise marking running enemies with a frame for Recon and his nearby allies. Each class had unique abilities (called Devices in-game), with player being able to equip one of two active abilities and one of two passive ones player could also choose between two primary weapon classes for each of the operator classes. Ghost Recon Phantoms was a third-person cover-based multiplayer tactical shooter with MOBA elements player could choose between three classes: Recon, Support and Assault.














Tom clancys ghost recon phantoms